Search results for "critical incidents"

showing 5 items of 5 documents

Exergaming Experiences of Older Adults: A Critical Incident Study

2019

Exergaming is a form of digital gaming requiring physical effort from the player. There has been a growing interest towards exergaming in academia. However, only a very limited number of exergaming studies have given a voice to older adults and investigated their experiences. This study investigates what kinds of exergaming experiences are perceived as the most meaningful ones among older adults (referred in this study as people over 50 years of age). That is, the experiences which they perceive or remember as “unusually positive or negative”. To meet this purpose, this study takes a qualitative approach and uses the critical incident technique, a well-established technique to collect and c…

hyvinvointiteknologiakuntoliikuntauser experiencecritical incidentsexergamingkäyttäjäkokemuskeski-ikäisetdigital wellnessolder adultsikääntyneetdigitaaliset pelitexergames
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The types of problematic phenomena perceived by Finns in their communication with non-Finns : a study of critical incidents

2000

intercultural communicationcritical incidents
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Explaining users' critical incidents of physical mobile interactions

2013

käytettävyysuser behaviorcritical incidentsmobile applicationsmobiililaitteettäydennetty todellisuususer experienceinformation system usagemobiilipalvelutkokemuksetmobile servicesmobiilisovelluksetphysical mobile interactionsCritical incident technique (CIT)käyttäjäkokemustietojärjestelmät
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Pokémon GO 2016: Exploring Situational Contexts of Critical Incidents in Augmented Reality

2016

Pokémon GO, an augmented reality mobile game, captured the attention of millions of people around the world in July 2016. Various sources from around the globe have reported both positive and negative incidents and outcomes related to the game. Some of the incidents have been particularly remarkable for the player, i.e., critical incidents. A critical incident is a single experience, which a person perceives or remembers as unusually positive or negative. Critical incidents typically are highly influential for human behaviour, and thus, important to study. Playing augmented reality games can take place in varying situational contexts. Situational context includes information that can be use…

mobile gamingvuorovaikutusInternet privacyGlobeinteraction050801 communication & media studiesContext (language use)Sample (statistics)critical incidentsMetaversepaikkacontexts0508 media and communicationssituational contextplace0502 economics and businessmedicineSituational ethicslisätty todellisuusSocialityta113Pokemon GObusiness.industry05 social sciencessosiaalisuussocialityexergamingObject (philosophy)mobile gameaugmented realitymedicine.anatomical_structurereasons050211 marketingAugmented realitybusinessPsychologySocial psychologyJournal of Virtual Worlds Research
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Reasoning of using causation and effectuation logic : implications on start-up performance and internationalization

2018

New start-up companies are the basis for expansive companies. Expansive companies are extremely important for employment and for business growth. For this reason, it is important to know the processes how start-up companies are built up. In this research, the relations between prior entrepreneurial experience, prior international experience, effectuation and causation, financial performance and degree of internationalization were studied among the Finnish knowledge intensive business services (KIBS) start-up companies. The research utilized mixed methods and comprised of two parts, qualitative and quantitative parts. The former part included setting the research propositions based on the li…

prior entrepreneurial experienceinternational experiencestart-upyrittäjätcritical incidents techniquetuloksellisuuspäätöksentekoKIBSESEMstartup-yrityksetcausationfinancial performancekokeneisuustietoyrityksetkasvuyrityksetSEMinternationalizationeffectuationkansainvälistyminenqualitative researchquantitative research
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